#ifndef OBJECT3D_H
#define OBJECT3D_H

namespace SGLEngine {

	class CObject3D
	{
		protected:
			const std::string type;
		public:
			declareSGLfun(std::string getType()) { return this->type; }
			declareSGLfun(CObject3D()) : type("CObject3D") { }
			float x;
			float y;
			float z;
	};

}

#endif